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RaceRoom

RaceRoom October 2018 Update And DTM AMG-Mercedes Content Released

Sector3 Studios has deployed a new update for their RaceRoom Racing Experience title, and have also made the 2003 AMG-Mercedes CLK DTM and the 2005 AMG-Mercedes C-Klasse DTM cars available for purchase.

The AMG-Mercedes C-Klasse DTM 2005 is the successor to the AMG-Mercedes CLK DTM and led Gary Paffett to become champion of the DTM 2005 season in a nail-biting duel for the driver’s crown. With a score of 5 : 3 race victories, the title went to Paffett, who switched to Formula 1 as a test driver after the season.

The AMG-Mercedes CLK DTM 2003 absolutely dominated the season with 9 wins out of 10 races. “Mister DTM” Bernd Schneider managed to secure the championship ahead of Christijan Albers and his teammate Marcel Fässler, making it an all AMG-Mercedes Top 3.

Both car models are available at the RaceRoom Store for €3.98 each. There is also a great selection of liveries available for €0.29 a piece.

Besides adding the newly available DTM content, the update also includes a list of fixes and improvements such as a revised slowdown penalty, updated Adaptive AI logic, optimized streaming function of multiplayer races, and better readable HUD elements in VR.

Changelog:
Update details:
Download size = 201.9 MB
Client version = 0.3.0.6424
Client BuildID = 3241815
Dedi version = 46.0.733
Dedi BuildID = 3241888
Game
The player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
Cars serving a slowdown penalty are no longer ghosted.
Slowdown penalties are now displayed as part of the flag HUD element.
Sorted the controller assignments by categories in Controls settings menu.
Removed “Clutch Biting Point” from Advanced Controller settings, as it is no longer used.
Adaptive AI logic now ignores laps that are clearly slower than player’s known pace. Any lap slower by at least 3% compared to player’s average lap time in a given race session is now ignored.
Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
Some performance improvements for situations where many cars are leaving skid marks on the track.
Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn’t sitting exactly in the center of the display. This setting is remembered per car.
VR – Improved readability of the various HUD elements
VR – Mirror to screen option is now remembered between two game startups.
Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
Chat font color is now a tiny bit darker yellow for better readability.
Fixed a HUD overlay showing up when switching between cars in a replay.
Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
Fixed the centering of the mouse cursor when driving with the mouse as a controller.
Fixed success ballasts not being properly transferred or applied between two championship races.
Fixed a live timing issue during a race start on the VLN and 24H layouts.
Fixed input meter being visible while flying around in free camera
Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
Fixed various reported game crashes
Content
Audi RS 3 LMS – Updated the steering wheel to the 2018 version.
Various small visual fixes on WTCR cars

Source: Bsimracing

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